Blood Reminds - Prototype v.0.3.1


New Vertical Slice version available

We're very pleased to announce the following update. We released the first version 2 months ago, and since then, a lot of feedback has been received. Thanks to that, we were able to work hard and improve several game aspects.

During the following weeks, we will work on quick updates to polish this current version.

New content

New Mechanic: Sunlight damage
This is the first iteration of sunlight damage. The gamelogic has been implemented and we're currently working on improving the visual/sound feedback when player takes exposes to the sunlight.



New Mechanic: Enemies
An unrelenting foe will be present on your path. This IA is just a proof of concept, we're looking to validate his presence. A barebones IA has been programed and implemented with a placeholder 3D model.



New maps: Cloister & Catacombs
First iterations of these maps. We're currently working on improve several models, textures and details to polish the environmental aesthetics.


Files

BloodReminds_Build_v0.3.1.zip 1 GB
May 21, 2021

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